
Since Emergency 5, missions (renamed events) take on a different system. Each mission requires the players to carefully choose their emergency services to deal with the multitude of events. The missions take on a standard system of events in numerical order, each individual mission harder and more demanding than the last. Missions in Emergency usually start off with a short cinematic cutscene of the cause of the emergency the player is attending. The camera work utilizes typical angles of the RTS genre as well. 3.2 Emergency 2012: The Quest for PeaceĬontrols and graphics are typical of a Real-Time Strategy (RTS) game: the left-mouse button selects unit(s) and the right-mouse button commands movement or action(s) of the selected unit(s).2.4 Emergency 4: Global Fighters for Life.2.2 Emergency 2: The Ultimate Fight for Life.
EMERGENCY 20 MOD SERIES
Since 2010, Deep Silver controls publishing operations of the Emergency series and its spin-offs. Emergency 2 was published by Take 2 Interactive in 2002, who would continue on to publish both Emergency 3 in 2005 and Emergency 4 in 2006. The first game in the series, Emergency: Fighters for Life, was published by TopWare Interactive in 1998. The central element of the series is to head up operations of fictional rescues, crimes, and medical and catastrophe management, commanding a pool of vehicles and personnel. In the games, players take control of emergency services, including fire and ambulance services, police, and technical services such as Technisches Hilfswerk. TopWare Interactive, Take 2 Interactive, Rondomedia, Deep Silver, TopCD (Czech Republic)Įmergency is a series of rescue simulation video games by German developer Sixteen Tons Entertainment, designed by the creative director and inventor of the series Ralph Stock.
